Review of the Existing Game Based Learning System in Cybersecurity

Tolulope Awojana, Te‐Shun Chou, Nicholas Hempenius · 2018

As the world is advancing in technology, there is an increasing trend in the number of malware attacks recorded. Estimated losses from cyber-crime and cyber espionage amount to hundreds of billions annually. The need to build, maintain, and defend computing resources is greater than ever before. Game-based learning are competitive, interactive lessons which allows the learner to have fun while gaining knowledge by using specific skills to achieve definite outcomes.

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