Advances in Real-time Rendering in Games, Part II

Natasha Tatarchuk, Alexander Muller, Sergey Makeev, John Hable · 2013

Advances in real-time graphics research and the ever-increasing power of mainstream GPUs and consoles continue to generate an explosion of innovative algorithms suitable for fast, interactive rendering of complex and engaging virtual worlds. Every year, the latest video games employ a vast variety of sophisticated algorithms to produce ground-breaking 3D rendering that pushes the visual boundaries and interactive experience of rich environments.

Read the paper · More papers on PaperTik