JediFlight

Jungpil Yoon, Seungwoo Lee, Taiwoo Park · 2018

This paper explores a potential of virtual reality (VR) to enable a flying experience through virtually extended human limbs, i.e., wings. We envision a user engaged in an adventurous VR flight experience while interacting with surrounding environment, and propose a prototype VR game, JediFlight. The interaction mechanic of JediFlight features a natural, simultaneous manipulation of two virtual limbs (i.e., wing and arm) by one limb (i.e., arm) by harnessing hand and elbow position trackers. We conduct a human-subject study to examine the overall experience of wing-based flying mechanism with a realistic multitasking gameplay scenario. We present six design themes that can be utilized to design VR games and applications featuring extended avatar representation and manipulation.

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