Over My Hand
Sungchul Jung, Gerd Bruder, Pamela Wiśniewski, Christian Sandor, Charles E. Hughes · 2018
When estimating the distance or size of an object in the real world, we often use our own body as a metric; this strategy is called body-based scaling. However, object size estimation in a virtual environment presented via a head-mounted display differs from the physical world due to technical limitations such as narrow field of view and low fidelity of the virtual body when compared to one's real body.