Over My Hand

Sungchul Jung, Gerd Bruder, Pamela Wiśniewski, Christian Sandor, Charles E. Hughes · 2018

When estimating the distance or size of an object in the real world, we often use our own body as a metric; this strategy is called body-based scaling. However, object size estimation in a virtual environment presented via a head-mounted display differs from the physical world due to technical limitations such as narrow field of view and low fidelity of the virtual body when compared to one's real body.

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