Interconnected Virtual Space and Theater: A Research–Creation Project on Theatrical Performance Space in the Network Era
Georges Gagneré, Cédric Plessiet, Rémy Sohier · 2018
This chapter discusses a multidisciplinary experiment involving live performance and digital art. Next, it explores the impact of augmenting the player's game using an avatar in detail, compared to the scenic limitations of the theatrical stage. The end purpose of the avatar is to construct an acting situation with a physical person. To do this, it must occupy a digital space that is linked to the physical performance space of the actor. The chapter then discusses the software-related aspects of the project described, focusing on exchanges between the different components of the design proposed and describes the algorithms that enable one to utilize the real-time movement of a player via various capture devices. The chapter finally examines how the experimental system discussed linking physical actors and avatars profoundly alters the nature of collaboration between directors, actors and digital artists in terms of actor/avatar direction.