DigiClay

Zihan Gao, Jingwen Li, Huiqiang Wang, Guangsheng Feng · 2018

In this paper we present an interactive installation for virtual pottery, which adopts intuitive in-air hand interactions with the help of motion sensing technology. A Microsoft Kinect depth camera is used for motion capture in this installation, and a real-time deformation algorithm is applied to the mesh in Unity3D. Once a virtual pottery work is completed, it can be shared to a social network automatically. In this prototype, an automated publishing process will upload the screenshot of a user's work to Facebook, and the mesh data will be saved for future use, such as 3D printing. User behaviors are observed during an exhibition, and some issues are identified from the observation for further improvement. Our work, which eliminates the gap between the traditional ceramic art and everyday life, offers a way to the common audience to express themselves as artists. Our prototype can be further developed as commercial products in various fields, such as arts education, home entertainment and public space exhibitions.

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