Redesigning Computationally Creative Systems For Continuous Creation.
Michael Lee Cook, Simon Colton · Falmouth University Research Repository (FURR) (Falmouth University) · 2018
Most systems developed for Computational Creativity projects are run for short periods of time, which provides enough space to be creative, but limits the long-term growth and development of software both internally and in the wider world. In this paper, we describe the notion of continuous creativity by describing how ANGELINA, an automated game designer, was rebuilt to be an `always-on' system. We review the history of ANGELINA and contrast this new approach with earlier versions. We introduce the term presence to describe the impact a computationally creative system has on its environment, and vice versa, and discuss how continuous creativity can contribute to a system's presence, providing greater creative independence, opportunities for framing, and space for the system to grow.