A Game-Based Learning System for Plant Monitoring Based on IoT Technology
Preecha Tangworakitthaworn, Vachirawit Tengchaisri, Kanokwan Rungsuptaweekoon, Tanapat Samakit · 2018
Environmental awareness has been concerned as the primary factor for environmental sustainability. It can be said that people, especially young adults, should be educated to concern and aware of environmental protection. This paper addresses how to stimulate people to taking care of tree and plant by proposing a game-based learning system for plant monitoring based on Internet of Thing (IoT) technology. A novel approach of harmonization between the three main components, namely, real plant caring, game-based learning, and IoT technology, are discussed and proposed. A developed game-based learning system has been introduced and the experimental study of learners' satisfaction of applying the proposed game in practical use has been reported.