Walk-Centric User Interfaces
Wallace S. Lages · 2018
Walking is bound to become a common activity in wearable augmented reality. Compared to walking in virtual reality, walking in augmented reality is very simple and uncomplicated. The ability to use AR in different places and even while walking is likely to deeply impact the way users will experience this technology. The research on walk-centric interfaces has the goal to explore this design space, and bring about a better understanding of how walking affects the design of augmented reality applications. This paper outlines the design space, preliminary, and future work on this topic.