Design of a Virtual Reality and Haptic Setup Linking Arousals to Training Scenarios: A Preliminary Stage
Konstantinos Koumaditis, Francesco Chinello, Sarune Venckute · 2018
Using Virtual Reality (VR) to realise immersive training environments is not a new concept. However, investigating arousal in immersive environments is. By arousal, we denote a general physical and psychological activity that in the form of anxiety and stress for example, can affect trainees' performance. In this work, we describe the setup design for a two-phase explorative experiment linking arousal and performance, during training in a Virtual Reality (VR) environment. To do so we are using an appraised well-crafted VR puzzle game, questionnaires (i.e. NASA Task Load Index [3]), and sensors (skin conductance response / pulse). The experiment will involve participants from the public that will be trained in two predefined processes of variant difficulty.