Design and implementation of modern production renderers
Matt Pharr, Brent Burley, Per H. Christensen, Marcos Fajardo, Luca Fascione, Christopher Kulla · 2018
Over the past decade, production rendering has moved from primarily using Reyes-based algorithms to being based on path tracing and physically based approaches. The developers of five of the most significant production renderers have each recently written comprehensive systems papers on their renderers, describing the challenges of modern production rendering and the systems they have respectively built to solve them. In May 2018, these papers were published in a special issue of ACM Transactions on Graphics.