Realistic rendering in architecture and product visualization
Jaroslav Křivánek, Christophe Chevallier, Vladimir N. Koylazov, Ondřej Karlíik, Henrik Wann Jensen, Thomas G. Ludwig · 2018
In the recent years, VFX and computer animation witnessed a "path tracing revolution" during which most of the rendering technology has converged on the use of physically-based Monte Carlo techniques. This transition sparked a renewed interest in the topic of physically-based rendering but the focus has been almost exclusively on the application of these method in the movie industry. In the meantime, a significant segment of the realistic rendering market - that focusing on architectural, automotive, and product visualization - has been relying on the physically-based rendering technology since the beginning of the millennium. Despite that, relatively little attention in the communication at Siggraph has been so far paid to this market segment.