Virtual production in 'book of the dead'

Francesco Giordana, Veselin Efremov, Gaël Sourimant, Silvia Rasheva, Natasha Tatarchuk, Callum James · 2018

We demonstrate a Unity-powered virtual production platform that pushes the boundaries of real-time technologies to empower filmmakers with full multi-user collaboration and live manipulation of whole environments and characters. Special attention is dedicated to high-quality real-time graphics, as evidenced by Unity's "Book of the Dead."

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