Klikker: A Method and Infrastructure for Mining, Analysis, and Visualisation of User Behaviour and Usability Issues for Mobile Application Development.

Mart Wetzels, Peter Peters, Idowu Ayoola, Joost Liebregts, Loe M. G. Feijs · TU/e Research Portal · 2018

In the early stages of mobile application development, mockups can be used to receive feedback from potential end-users. This richness of feedback is limited by the lack of interactivity and requires a lot of time for a more significant study population. The Klikker methodology aims to unite the designer, developers, and end-users in the initial phases of development by utilising modern web technologies and readily available and interchangeable - design and analytic software. Klikker combines the collection of quantitative user behaviour and qualitative feedback from end-users on their own devices without additional effort from researchers. The method is intended to be deployed in the first few weeks of the development process.

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