Generating Paths with WFC
Hugo Scurti, Clark Verbrugge · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2018
We describe a tool based on the Wave Function Collapse algorithm that performs example-based path generation on fixed maps. Our design aims at a practical system usable by non-programmers, and includes both easy input control and multiple post-processing steps. The design is implemented in Unity and enables users to easily visualize the results of experimenting with different path descriptions and game levels.