Classified texture resizing for mobile devices
Jae‐Ho Nah, Byeongjun Choi, Yeongkyu Lim · 2018
Power consumption is one of the most important factors in mobile computing. Especially for high-quality games, it takes a lot of computing power to render visual effects. In order to reduce this, some rendering techniques (e.g., Samsung Game Tuner) adjust rendering parameters (screen resolution, frame rates, and texture sizes) to improve power efficiency or performance. Among them, the texture resizing reduces power consumption in some cases, but it sometimes results in poor rendering quality or no energy saving.