ARIMAA - A NEW GAME DESIGNED TO BE DIFFICULT FOR COMPUTERS

Omar Syed, Aamir Syed · ICGA Journal · 2003

We present the rules of a game that was designed to be difficult for computers to play using a brute force tree search approach. The rules of the game are simple and intuitive enough that humans can quickly learn to play it and find the game interesting to play. Along with the game we also present a challenge to the AI community hoping to encourage researchers to develop new and different approaches in the area of autonomous game playing.

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