Projects for a Computer Graphics Programming Course

Steve Cunningham · 2000

One of the key points in creating an effective computer science course is developing the projects students will do in the course. This note describes a set of projects for an introductory computer graphics programming course with a focus on science applications in a computer science program. These projects are intended to allow the course to be both an effective service course for science students and a sound introduction to computer graphics for computer science students. The Course As described elsewhere [2] [3], the author believes that developments in graphics hardware and APIs allows the creation of a new paradigm for the introductory computer graphics course. This course can now focus on graphical thinking, problem-solving, and communication as expressed through a high-level API, and can provide an excellent background to any student who would want to use computer graphics in their professional work. This new course is a half-year course that serves as both a service course for many other programs on a University campus and as an entry point for students who want to study computer graphics more deeply. Its only requirements are programming skills (as expressed by successful completion of the equivalent of the CS1 and CS2

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