Game‐ready 3D hair model from a small set of images

Nuttapon Vanakittistien, Attawith Sudsang, Nuttapong Chentanez · Computer Animation and Virtual Worlds · 2018

Abstract We present a system for creating a hair model that matches a user's hairstyle from images. The model consists of guide hair strands and can be used in a real‐time hair simulator. Our goal differs from most previous works that aim to create realistic high‐resolution hair for off‐line applications or create a mesh of the exterior of the hair volume for image manipulation. Our primary aim is for a user to be able to put his/her hairstyle into game or other real‐time applications. By taking photos in eight views of the user's head using a smartphone camera and segmenting the images with some easy‐to‐use tools, the player will obtain his/her own hair model in NVIDIA's HairWorks, which is a hair simulator used in many games. We show a number of results demonstrating the capabilities of our system in this paper.

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