A Flow Experience Analysis on the Virtual Reality Artwork

Meng-Hsuan Huang, Saiau-Yue Tsau · 2018

The virtual world is a manner in which people can perceive an alternate form of beauty. In it, users can interact through their senses of sight, hearing, and touch; their body perception briefly escapes from the real world, as if they were completely immersed in the illusion. The present study focused on the artwork La Camera Insabbiata, an award-winning virtual reality (VR) artwork. Based on the flow theory proposed by Csikszentmihalyi, this study analyzed the flow experience of the artwork. The findings revealed that a significant difference exists in the degrees of "skills," "control," and "feedback" among various age groups; a significant difference exists in the degrees of "Concentration" and "feedback" among various previous VR experience groups. The findings also indicated that no significant difference exists in the degree of flow experience degree between genders. Therefore, La Camera Insabbiata can be accepted by both men and women, making it easy to promote the artwork to the public. Experiencing this artwork through "flying" provides viewers with a sense of presence. During a VR experience, viewers are immersed in the creators' consciousness, because the viewer becomes a co-creator of the artwork. In this respect, the mind of the creator and that of the viewers can be said to merge into one.

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