Virtual reality simulations as a new tool for practicing presentations and refining public-speaking skills

Oliver Niebuhr, Jan Michalsky · 2018

Presentations are typically practiced alone while talking to oneself in a silent room. It is not only questionable whether such a rehearsal setting is a proper preparation for a real public-speaking situation. Giving the same talk repeatedly to oneself also bears the risk that speaking "erodes" from the communicative act of conveying a message into a mere mechanical exercise that is neither content- nor audience-oriented. Against this background, it is tested from a digital-humanities perspective whether a VR public-speaking simulation, in which a speaker can rehearse his/her talk in a virtual conference room and in front of a virtual audience, is a suitable and preferable alternative to practicing a presentation on one's own. Prosodic measures of speaking style are analyzed and compared between two groups of 12 speakers, a control group and a VR test group, each of which performed several rounds of practicing. Results suggest that test-group speakers take the VR environment seriously and show, unlike control group speakers, an audience-oriented, more charismatic speaking style, with reduced signs of prosodic erosion due to repeated rehearsal. These findings are discussed in the light of digital humanities applications of VR technology.

Read the paper · More papers on PaperTik