4D Cubism: Modeling, Animation, and Fabrication of Artistic Shapes
Quentin Corker-Marin, Alexander Pasko, Valery Adzhiev · IEEE Computer Graphics and Applications · 2018
This article deals with creating artistic shapes in a cubist style. The authors propose adding cubist features to (or cubification of) time-variant sculptural shapes. A new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, and 3D printing for stop-motion animation is applied.