Joint, space and volume study by interactive cube puzzle
Sakeson Yanpanyanon, Thongthai Wongwichai, Takamitsu Tanaka · 2018 International Workshop on Advanced Image Technology (IWAIT) · 2018
This is a study of interlocking puzzle design that uses an interactive application instead of the normal assembly. The study investigates whether using an interactive application will help testers better understand an interlocking system of a cube-puzzle assembly than when using a normal assembly design. The proposed interactive application, which is easy to test, will make it possible for the tester to test a cube puzzle faster than the normal assembly method. Therefore, this research compares the average times of an interactive application and the normal cube-puzzle assembly[1]. The format of the assembly is the same as that of the normal cube-puzzle assembly. There is a difference between the joint and the three methods applied. This study provides instructions of the space and volume design and teaching materials by using an interactive application as a game that is simulated in different forms instead of using real objects.