Gaze typing in virtual reality
Vijay Rajanna, John Paulin Hansen · Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications · 2018
Gaze tracking in virtual reality (VR) allows for hands-free text entry, but it has not yet been explored. We investigate how the keyboard design, selection method, and motion in the field of view may impact typing performance and user experience. We present two studies of people (n = 32) typing with gaze+dwell and gaze+click inputs in VR. In study 1, the typing keyboard was flat and within-view; in study 2, it was larger-than-view but curved. Both studies included a stationary and a dynamic motion conditions in the user's field of view.