Sonancia : sonification of procedurally generated game levels

Phil Lopes, Antonios Liapis, Georgios N. Yannakakis · OAR@UM (University of Malta) · 2015

How can creative elements brought from level design effec-tively be coupled with audio in order to create tense and en-gaging player experiences? In this paper the above question is posed through the sonification of procedurally generated dig-ital game levels. The paper details some initial approaches and methodologies for achieving this core aim.

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