Development of a cybercrime investigation simulator for immersive virtual reality

Baolei Liu, Abraham G. Campbell, Pavel Gladyshev · 2017

In recent years, the advances in computer hardware and mobile phones have finally met the demand of high-quality Virtual reality (VR) rendering. This has allowed VR simulator training to be extended into new and exciting fields. One of these new-found areas is Crime scene investigative training for inexperienced police officers. It frees the inexperienced officers from the danger of damaging actual crime scenes during their training. The project aims at creating a technical prototype to prepare for making the current existing desktop based Virtual Crime Scene Simulator work in immersive VR. This demonstration paper reports on the implementation and design of this prototype.

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