HCI Interventions for Science Communication
Vicki Moulder, Lorna Boschman, Ron Wakkary, Carman Neustaedter, Hiroki Hill Kobayashi · 2018
In this paper we describe the practices used by alternate reality game (ARG) designers to engage fans with the issues and effects of global climate change under the scientific guidance of key non-profit organizations. Our multiple case study is based on three projects: Future Coast (2014), the Disaster Resilience Journal (2014) and Techno Medicine Wheel (2007 -- ongoing). Our analysis derives from each ARG designer»s interview and observations of their game»s narrative structure, postmortem. Findings provide HCI practitioners with a list of best practices related to the designer's use of narrative style and physical locations to support fan engagement. These practices emphasize the goals of non-profit organizations (NPO) through science communication utilizing popular media forms.