Plunder Planet

Anna Lisa Martin‐Niedecken · 2018

Exergaming has become a successful and certified trend in the gaming, health and fitness sector. However, current commercial and research-based solutions often lack a user-centered, symbiotic design approach covering the physical and virtual design level. Consequently, the player cannot experience a maximum attractive and effective individual as well as social user experience. To contribute to this topic, we present the adaptive exergame "Plunder Planet" for children and young adolescents, which can be played as single- and cooperative multiplayer with two different motion-based controllers demanding either haptic or gesture-based input movements. The fitness game environment was designed by an interdisciplinary team of sport scientists, game user researchers, game/industrial/interaction designers and children. So far, "Plunder Planet" was evaluated in various study settings, which proof the benefits of the holistic and interdisciplinary design approach.

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