Touch To Talk

Saumya Gupta, Praveen Venkateswaran, Shruti Khurana, Sindhuri Rayavaram · 2018

With the growing popularity of social media, many person-to-person interactions happen in the virtual space using various metaphors like emojis, tweets, and likes. In this late breaking work, we aim to map such metaphors from the virtual world into the physical world and understand the interactions that follow. We have proposed and prototyped a wearable that is a tangible representation of two social media metaphors: poke and categorizing people as friends, acquaintances, and strangers. These categories have been represented using touch patches and the interactions are visualized on the wearable.

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