Hardware-Independent Clipmapping

Antonio Seoane, Javier Taibo, Luiz Hernández, Ruben Braojos Lopez, Alberto Jaspe Villanueva · Digital Library (University of West Bohemia) · 2007

We present a technique for efficient management of large textures and its real-time application to geometric models. The proposed technique is inspired by the clipmap [12] idea, that caches in video memory a subset of the texture mipmap pyramid. Based on this concept, we define some structures and a different management allowing its implementation on a personal computer without specific graphics hardware. Finally, we present the results of the application in a terrain visualization system, using several simultaneous textures with a detail up to 0.25 meters per texel, covering a 60,000 km2 area.

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