Evaluating accessibility features designed for virtual reality context
Mauro Teófilo, Vicente Ferreira de Lucena, Josiane Nascimento, Taynah Miyagawa, Francimar Rodrigues Maciel · 2018
The current work aims to present the evaluation of the efficiency of the accessibility features on a Virtual Reality (VR) environment. The objective was to test an open source solution named Gear VRF Accessibility, which provides a framework to be used by developers, and has the purpose of adapting Zoom, Inverted Colors, Auto-reading (Screen Reader) and Caption features in a VR environment. Interested to cover all the aspects related to the performance and satisfaction of the accessibility features hypotheses were created to be tested in a controlled environment. Regarding the fact that the solution was embedded into the Samsung Gear VR, all the participants were introduced to this device before testing the accessibility features. The performance and the level of satisfaction observed while the users executed the tasks were combined with user statements and resulted in a set of positive and negative feedbacks to improve the interaction and usage of the solution tested.