Demonstration of VR / AR offloading to Mobile Edge Cloud for low latency 5G gaming application
Robert-Steve Schmoll, Sreekrishna Pandi, Patrik J. Braun, Frank H. P. Fitzek · 2018
The future 5G mobile communication network, which aims to provide many more use cases not only for people but also for connecting machines. Some of these applications, like VR/AR and automation, call for low latencies, which cannot be achieved by aggregated data centers. Also, for VR/AR, offloading of computation will be a key element to bring new experiences to mobile devices. In order to fulfill low latency, outsourcing of computation and mobility, the Mobile Edge Cloud will play a key role in 5G networking. This demo shows an implementation of a VR game with the capability to move game servers across the world without service interruption.