Development of a Horror Game that Route Branches by the Player's Pulse Rate
Hayato Araki, Taichi Ikeda, Takumi Ozawa, Kenta Kawahara, Yasuo Kawai · 2018
In this work, we developed a horror game that changes the effect of fear by player's physiological information. We adopt pulse rate as physiological information in which fear emotions appear and decides to measure using a pulse rate meter as a physiological information sensor. In this system, we prepared a mechanism to select a route that gives fear emotions to players according to the pulse rate. As a result of the trial play, we were able to effectively give fear feelings to players who did not feel fear.