UBCGaming: Ubiquitous Cloud Gaming System
Wei Cai, Yuanfang Chi, Conghui Zhou, Chaojie Zhu, Victor C. M. Leung · IEEE Systems Journal · 2018
Cloud gaming provides a novel service model by hosting game engines in the cloud and delivering real-time gaming videos ubiquitously to the players through the Internet. However, the diversity of end-user devices and frequent changes in network quality of service and cloud responses result in variable quality of experience for game players. This paper presents the design and implementation of a component-based ubiquitous gaming system with cognitive capabilities, which aims to overcome the above-mentioned problem by learning about the game players' status and cognitively optimizing resource allocations for different software components of a game. Experiments show that well-balanced software components between the cloud and user devices lead to better system performance, e.g., in the overall latency.