On-the-fly Prototyping

Vinicius Ferreira, Júnia Coutinho Anacleto · 2017

In this paper, we describe the experience of deploying an interactive public installation adopting aspects of in-the-wild study and evolutionary design, described here as on-the-fly prototyping. This approach enables continuous design improvements while learning from evaluating the user interaction with the prototype as it evolves in the wild. This approach offers much potential use benefits for researchers and practitioners, minimizing the need to conduct multiple experiments that demand time and resources. We describe our lessons learned and directions to apply this approach and evaluate in-the-wild. We emphasize the need of a pilot study in situ and a team committed to collect and analyze data, discuss the insights and changes, given the time pressure and new scenarios that can emerge. In addition, the system design must support predictable, orderly and managed evolution. Finally, we show that learning and iterating in the wild is feasible, contributing to the study of ubiquitous computing.

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