Fast point cloud compression via reversible cellular automata block transform

Simone Milani · 2017

Augmented and mixed reality applications require efficient tools permitting the compression and the visualization of 3D object at a limited computational cost. To this purpose, 3D point cloud representations have been widely used, together with an octree-based hierarchical organization of data that enables a multi-resolution visualization. This paper presents a voxel coding strategy based on a hierarchical Cellular Automata block reversible transform which permits obtaining a multi-resolution representation of the input volume and a higher compression gain with respect to the state-of-the-art octree strategies. The proposed solution also proves to be more flexible in defining multiple layers and more effective in preserving 3D volume quality when the stream is partially decoded.

Read the paper · More papers on PaperTik