Educate your avatar, educate your mind

Alan Tindall, Dale Patterson, Sean Costain · Proceedings of the Australasian Computer Science Week Multiconference · 2018

Students, that are currently receiving an education have grown up not knowing a life without technology such as computers, the internet, mobile phones and online games. They use this technology to communicate with each other, connect with the world, research information, not only for the purpose of bettering themselves but to also establish themselves in the world. Much has been written about how technology can be an influence in todays adolescence and how it can, potentially, improve their way of life. A Massive Multiplayer Online Role Playing Game (MMORPG) is an example of such a technology that is being considered as an alternative means of teaching todays youth as being able to having them actively participating in their education instead of being bored and uninspired. Motivation is a key factor that propels us in life. It plays a major role in nearly everything we do. Without motivation, we would simply not care about outcomes in our lives resulting in failure in what we do in all walks of life, such as education and employment. This paper looks at how online gameplay might assist in developing engaging education resources.

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