Residual Networks for Computer Go
Tristan Cazenave · IEEE Transactions on Games · 2017
Deep learning for the game of Go recently had a tremendous success with the victory of AlphaGo against Lee Sedol in March 2016. We propose to use residual networks so as to improve the training of a policy network for computer Go. Training is faster than with usual convolutional networks and residual networks achieve high accuracy on our test set and a four dan level.