Scalable rendering for very large meshes
Matthäus G. Chajdas, Matthias Reitinger, Rüdiger Westermann · Digital Library (University of West Bohemia) · 2014
In this paper, we present a novel approach for rendering of very large polygonal meshes consisting of several hundred million triangles. Our technique uses the rasterizer exclusively to allow for high-quality, anti-aliased rendering and takes advantage of a compact, voxel-based level-of-detail simplification. We show how our approach unifies streaming, occlusion culling, and level-of-detail into a single rasterization based pipeline. We also demonstrate how our level-of-detail simplification can be quickly computed, even for the most complex polygonal meshes.