Deconstruction/Reconstruction: a pedagogic method for teaching programming to graphic designers

Stig Møller Hansen · 2017

This paper proposes, describes and exemplifies a hands-on, experiential pedagogic method, deconstruction/reconstruction, specifically designed to introduce graphic design students to programming in a visual context. The method uses pre-existing commercially applied graphic design specimens as its main material to contextualize programming into a domain familiar to the audience. Observations of the method used in teaching are discussed, and its potential evaluated based on feedback provided by the students.

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