Work-in-Progress: Adaptive Scheduling with Approximate Computing for Audio Graphs

Pierre Donat-Bouillud, Christoph Meyer Kirsch · 2017

Interactive music systems are highly dynamic systems that combine audio processing and control in real-time. They often have to work on soft real-time platforms, where no stringent real-time guarantees can be upheld. We present here an overhead-aware online degradation algorithm that finds a tradeoff between quality and lateness for the processing nodes of a dynamic audio graph.

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