Learning and Querying Fast Generative Models for Reinforcement Learning

Lars Buesing, Théophane Weber, Sébastien Racanière, S. M. Ali Eslami, Danilo Jimenez Rezende, David Reichert, Fabio Viola, Frederic Besse, Karol Gregor, Demis Hassabis, Daan Wierstra · arXiv (Cornell University) · 2018

A key challenge in model-based reinforcement learning (RL) is to synthesize computationally efficient and accurate environment models. We show that carefully designed generative models that learn and operate on compact state representations, so-called state-space models, substantially reduce the computational costs for predicting outcomes of sequences of actions. Extensive experiments establish that state-space models accurately capture the dynamics of Atari games from the Arcade Learning Environment from raw pixels. The computational speed-up of state-space models while maintaining high accuracy makes their application in RL feasible: We demonstrate that agents which query these models for decision making outperform strong model-free baselines on the game MSPACMAN, demonstrating the potential of using learned environment models for planning.

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