A Didactic Scenario for Implementation of Computational Thinking using Inquiry Game Learning
Sarantos Psycharis, Evangelia Kotzampasaki · 2017
We present an education scenario for the simulation of the "pixel" of a computer screen. The teaching and learning process is implemented as a game problem based scenario related to the "rescue" of an object by the students. We used the Arduino controller and the Ejs and S4A software in order to motivate students to be involved in the computational experiment methodology and the dimensions of the computational thinking (CT). Research is in process for the effectiveness of this scenario to 5th and 6th grade students using a CT questionnaire.