A Game Pidgin Language for Speech Recognition in Computer Games
Tarashankar Rudra, Manolya Kavakli, Terence R J Bossomaier · 2003
Today very little progress has been made in the field of Computer Science towards the development of robust Natural Language Processors. Developing a Computer Pidgin Language (CPL) with limited vocabulary and simple set of grammatical rules can be an effective approach to tackle the problem of humans interacting with computers. A CPL [7] is a new spoken language, which is taught to the user and i s efficient for dialogues with the computer. In this paper an attempt has been made to develop a Game Pidgin Language (GPL) with limited vocabulary, grammar and syllables for use with speech interactive Computer Games. The GPL i s illustrated with a set of vocabulary that is designed to optimise the efficiency of automatic speech recognizer (ASR).