Scratch software in higher education: Pedagogical experience in educational science

Ricardo Almeida, Teresa Pessôa · 2017

This article refers to a pilot experience in educational science course from the Faculty of Psychology and Educational Science of the University of Coimbra. We used the visual Scratch programming tool for the development of recreational, educational and dynamic projects. The use of this software made it possible, on one hand, by improving the interest and involvement in the tasks, and on the other hand, in terms of professional development, maximising the use of Scratch while conception tool and production of educational materials.

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