Location based augmented reality game using Kudan SDK
Ridho Rahman Hariadi, Darlis Herumurti, Imam Kuswardayan, Anny Yuniarti, Wijayanti Nurul Khotimah, Naufal Bayu Fauzan · 2017
The Augmented Reality (AR) is a technology that integrates a digital information with the user's environment in the real-time or the view of the physical real-world environment whose elements are augmented by computer-generated sensory input e.g. image/graphics, GPS data, sound or video. The AR technology uses the existing real environment and overlays a new digital information on top of it. There are many AR application developed in many aspects of life e.g. health, education, military, industry, entertainment, etc. This research explores the location-based AR technology to develop a game named Monster Buster. This game is an Android platform. This game uses the information of latitude and longitude used to generate the position of the monster. This research is expected to develop an innovative game application that can give another user's experience by using the location-based AR technology. The Unity 3D is the game engine that is used in this research, and the Kudan SDK is used to provide the AR technology.