Interactive procedural generation for items in role-playing game
Ng Wai Foong, Chin Kim On, Rayner Alfred, Jason Teo, Ag Asri Ag Ibrahim · 2017
This paper demonstrates the difference in rules and their impact in procedural generation of item in role-playing game. The main aims of this project are to: create a wave challenge-based game prototype that generates 2 items using the two rule-based randomized algorithms per wave, and identify the reasons in rules that affect the user's preference of item. Experimental results demonstrate success with all aims: rule-based randomized algorithm with smaller variation is proven to generate better items that are preferred by users in a role-playing game, and a general rule instead of a fixed rule provides better attribute and value of attribute in item generation.