Studying novice learners knowledge about program execution

Andrés Aguirre Dorelo, Sylvia da Rosa Zipitría · 2017 XLIII Latin American Computer Conference (CLEI) · 2017

In this work we investigate the construction of knowledge about the execution of a program by secondary school students. The program consists of a video game from whose use students must deduce the rules and with them design and program an automaton, ie teach to play a computer. It is proposed to carry out a study from three activities, the first of which, already done, is presented in this article. The analysis of the information obtained in the study, will provide elements to elaborate didactic guidelines for introducing programming.

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