Create-and-Learn

Michael A. Vallance · Advances in educational technologies and instructional design book series · 2017

The aim of this chapter is to argue how create-and-learn pedagogy can be used to direct and drive the development of virtual reality applications in academic settings. The chapter discusses the development of a synthetic learning environment that provides a context for new learning and twenty-first century education. A case study of an interdisciplinary project by university undergraduates in Japan designing, modeling, and programming a rudimentary virtual nuclear power plant provides the scenario for reflecting on the learning experiences. The chapter attempts to answer the question: How can education-appropriate virtual reality technology support students in their learning endeavors? The participation “in” technology, described in this chapter, advances the development of particular skill sets, applies knowledge to innovative situations, empowers positive attitudes to active learning, and promotes ethical considerations of the impact of technological implementations.

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