High quality texture reconstruction from multi-view images
Hye-sun Kim, Chang-Joon Park · 2017
Texture reconstruction is the last step of 3D reconstruction pipelines that makes 3D geometry models very impressive and beautiful. Once the 3D model is created through structure-from-motion, multi-view stereo and mesh reconstruction, real image based texture is mapped to the models. But it is not easy to generate high quality texture. There are many difficulties cause problems: the large number of input images, their exposure variations, and external illuminance change. The proposed technique is able to generate seamless and high quality textures by view selection optimization and color adjustment.